Read the machine.
What the neon room is, how it is built, what changed along the way, and where it could go next. Every page is a single file; this folder is served by the game at /docs/.
How people (and Claude) could bring a whole DJ room into the world without a restart: kits, sandboxes, hot-swapped rooms.
interactive study Player's guideHow to move, talk, play and build, with mouse and keys or touch, without spoilers. Also at /guide in the game.
for players HandbookBuilding rooms, looks, sounds and games, the commands that check them, operating the server.
for builders Technical designThe server's rooms and fan-out, the event log, the protocol, the renderer's passes and the shared deterministic code.
for engineers Engine logThe renderer's story in screenshots: looks, light, rooms and the city, change by change.
pictures WaypointWhere it stands: what exists and how solid it is, pitfalls, gaps, dead code, docs that disagree with the code, what to clean up and do next.
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